A galaxy of sixty star systems, generated from a seed. You have a small ship, a little money and a hold to fill. Trade between ports, take delivery work, hunt pirates, and chart the systems nobody has mapped yet.
Tap a ship to target it; whoever shoots you is targeted for you
◎ marker where to aim; amber means FIRE will hit
Tap a port to autopilot in and land
AUTO land, or fly your route and jump
MAP plot a route; JUMP once past the ring
Hails tap a reply; the game slows while you choose
WING switch your wingman between attack and stay close
☰ pause, settings and help
WAD fly
S turn to retro
Space fire guns
F fire seeker missile
Tab cycle target
L land at nearest port
M galaxy map and routes
J hyperjump along route
B board ship or scan signal
G autopilot: land, or fly out and jump
Esc pause and controls
C photo mode
123 answer a hail · V wingman orders
Click a ship to target it, a port to autopilot there
The ◎ marker on your target shows where to aim
Galaxy chart
Paused
Flight controls
Stick drag to aim; push further to thrust
RETRO turn against your drift to slow down
FIRE / MSL guns and seeker missiles
Tap a ship to target it; whoever shoots you is targeted for you
◎ marker where to aim; amber means FIRE will hit
Tap a port to autopilot in and land
AUTO land, or fly your route and jump
MAP plot a route; JUMP once past the ring
Hails tap a reply; the game slows while you choose
WING switch your wingman between attack and stay close
☰ pause, settings and help
W thrust
AD turn
S turn to retro
Space guns
F seeker missile
Tab cycle target
L land
M map
J jump
B board or scan
G autopilot
C photo mode
123 answer a hail
V wingman orders
To jump, plot a route on the map, then fly outside the dashed jump ring and press JJUMP. Each jump burns one unit of fuel and takes a day. Ships drop to a disabled drift when their hull is badly damaged; fly alongside slowly and press BBOARD to board. Signals on your radar pulse amber: fly to them and press BBOARD to scan.